Beyond explicit bugs, the update introduced backend engine adjustments aimed at maintaining consistent framerates. Feature Category Patch Correction User Impact Fixed input-mapping menu crashes Seamless control customization without progress loss. Performance Micro-stutter reductions during fast camera pans
Players noticed that when looking at massive tribal settlements (like Meridian or the Nora capital) from distant mountain peaks, the geometry would aggressively pop in, or shift shapes abruptly as the camera moved.
Full patch notes below 🔽 #HorizonZeroDawn #HZDRemastered
Aloy’s Armory Staff Date: November 2024 (Post-Launch Window) Horizon Zero Dawn Remastered update 1.0.37 - 1....
This version represents the game as it was on its official release date. While the launch was widely praised for its performance and stunning visuals, Nixxes quickly identified several minor issues and wasted no time in addressing them with a first-day hotfix. The existence of version 1.0.37.0 as a distinct build is confirmed by the modding community, which has released compatibility patches for it.
On Reddit, for example, players have been sharing their thoughts on the update, with many reporting a significant improvement in gameplay. Some have even shared screenshots and videos showcasing the game's updated graphics.
: Adjustments to the X-axis and Y-axis for both mouse and controller inputs were failing to save or calculate correctly in build 37. The update successfully restored precision mapping. Beyond explicit bugs, the update introduced backend engine
The remaster utilizes an updated version of the , integrating advanced graphical features that push current-gen hardware. The stabilization provided by updates 1.0.37 and 1.0.38 directly secures the foundation for these heavy technologies to run smoothly: Feature Area Technology Applied Patch Impact Upscaling Suites NVIDIA DLSS 3, AMD FSR 3.1, Intel XeSS Mitigates visual stuttering when switching presets. Input Delivery Steam Input & Direct Hardware Polling Eradicates dead-zones and axis scaling deviations. Frame Generation Frame interpolation engines
A bizarre bug affecting only the The Frozen Wilds DLC caused dialogue from Ourea and Aratak to desync by 1.5 seconds after the “Firebreak” quest. This was traced to the updated 3D audio engine (Tempest on PS5, Dolby Atmos on PC).
When Sony Interactive Entertainment released Horizon Zero Dawn Remastered , it wasn't just a simple resolution bump. The remaster boasts entirely overhauled environments, superior foliage density, re-recorded motion capture for over 10 hours of dialogue, and fundamentally updated character models with advanced skin shaders. On Reddit, for example, players have been sharing
: Addressed a series of initial bugs tied to Steam Input to improve overall responsiveness across native and third-party controllers.
The now only requires one R3 press (instead of two) to toggle after its initial activation [1].