Going Medieval Multiplayer Mod Hot! -
As of May 2026, remains officially a single-player colony simulation game. While developer Foxy Voxel launched the highly anticipated version 1.0 on introducing features like Renown and Grand Objectives—official multiplayer support was not included in the release.
This article will explore the current state of multiplayer, the official modding support that lays the groundwork for a future multiplayer mod, and how the community is actively pushing the boundaries of the game.
Officially, Going Medieval is strictly a single-player experience. Foxy Voxel, the development studio behind the game, built the engine and core gameplay loops from the ground up for a solo player. However, the PC gaming community is famous for refusing to take "single-player only" for an answer.
It was the perfect game.
: The game must ensure every villager's pathing, mood, and health are identical on all players' screens at every millisecond. Engine Limits going medieval multiplayer mod
Increased efficiency in farming, crafting, and research.
As of 2026, there is no widespread, stable multiplayer mod. However, the groundwork has been laid. The official modding tools are more powerful than ever, the Steam Workshop has centralized the community, and the blueprint for co-op play has been discussed in detail. It is now a matter of time and dedicated developer interest.
If you are eager to keep an eye on active attempts or share a simulated multiplayer experience, the community relies on the following avenues:
The Ultimate Guide to the Going Medieval Multiplayer Mod: Co-op Status, Workarounds, and Alternatives As of May 2026, remains officially a single-player
He unpaused (you couldn’t pause, but you could hold your breath). He selected Aldric, grabbed the emergency torches he’d stored for a winter he’d never see, and drafted all three settlers. Mira had a pickaxe. Tobin had a rolling pin. Aldric had a bow with seven arrows.
Here are some of the key features of the Going Medieval multiplayer mod:
: Reviews suggest co-op would be most helpful during the mid-to-late game when the colony expands. One player could focus on construction and resource management while another handles production and defense.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. After 5 Years, It's Finally Here: GOING MEDIEVAL 1.0 It was the perfect game
The current approach involves simultaneous building, where the last order given to a settler by any player is the one executed.
The game needs to keep track of dozens of villagers, thousands of voxel blocks, items, and AI behaviors across multiple computers instantly.
As of April 2026, does not have an official multiplayer mode, and no fully functional "co-op mod" has been widely released for the public. While the game recently launched into Version 1.0 on March 17, 2026, the developers at Foxy Voxel have focused primarily on the single-player experience, including a proper endgame and new content. Current Modding & Multiplayer Status
Going Medieval Multiplayer Mod: Bringing Co-op to the Voxel Colony


