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Package Builder

Build macOS installer packages easily.

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Version 2 — $30 — Requires macOS 13 or Later

Your time is worth more than "DIY".

Build macOS installer packages in minutes.

Apple has left macOS installer package building to the realm of command line wizards, with little and unclear documentation, making it take hours to even understand how to build an installer correctly. — Package Builder makes it super easy to build installer packages by simplifying the process: Simply drag and drop your files, set a few settings, and click "Build". Done. Headache-free.

The internet is full of posts from people trying to create a macOS installer package correctly, which is a testament to how confusing and time consuming it can be. Your time is worth more.Package Builder makes it super easy to build installer packages by simplifying the process: Simply drag and drop your files, set a few settings, and click "Build". Done.

Flow
Build Mac .pkg file

Create an Installer Package:

  1. Set your installer's name.
  2. Drag and drop the files you want installed.
  3. Specify where they should be installed into.
  4. Click Build. That's it!

For more customization, you can:

  • Change the background image
  • Add localized text to guide the user.
  • Set requirements for OS version, architecture, disk space
  • Add pre- or post-install scripts for advanced uses.

Create Mac Installers For…

…Applications, Fonts, Screensavers, Automator workflows, Shortcuts, Extensions, Device Component Plugins, Sounds, Preference Panes, Input Managers, Color Pickers, Desktop Pictures, and anything else.

Mac .pkg file install

The Darkness Ii-skidrow !new! Site

Few shooters have successfully combined FPS mechanics with two entirely independent, controllable "tentacle" mechanics.

: Use your AI-controlled Darkling to distract enemies or reach areas you can't. He can also execute enemies if they are stunned. Completion & Playtime Main Story : The campaign is relatively short, taking approximately to complete. 100% Completion

The story follows Jackie Estacado, now the Don of the Franchetti crime family, as he struggles to suppress the ancient, malevolent force within him. The narrative blended ultra-violent mafia warfare with psychological horror, frequently questioning whether Jackie's powers were real or merely a manifestation of severe mental trauma in an asylum. The Cultural Impact of the 2012 Piracy Era The Darkness II-SKIDROW

This phrase represents more than just a file name on a peer-to-peer network. It serves as a time capsule for a specific era of PC gaming history, illustrating the subculture of the Warez Scene, the mechanics of digital piracy, and how the industry eventually adapted to combat it. Understanding the "SKIDROW" Tag

When The Darkness II launched in February 2012, it utilized Valve's Steamworks DRM. At the time, Steamworks was the industry standard for managing digital purchases, achievements, and multiplayer matchmaking on PC. Few shooters have successfully combined FPS mechanics with

Players stepped back into the shoes of Jackie Estacado, a mafia don possessed by an ancient, chaotic force known as the Darkness. The game stood out due to its unique "quad-wielding" mechanic, allowing players to shoot firearms with Jackie's human hands while simultaneously using two demon arms to slash enemies, rip car doors off to use as shields, and execute brutal finishers.

It successfully blends a 1940s-style mob drama with cosmic horror and intense action. Conclusion Completion & Playtime Main Story : The campaign

In the early 2010s, the PC gaming landscape was vastly different than it is today. Steam was dominant, but digital rights management (DRM) systems were becoming increasingly intrusive. This era saw the height of the "Warez Scene," an underground network of competitive software reverse-engineering groups. Description Active Era Late 1990s–Present (Peak prominence 2009–2015) Specialization Cracking Steamworks, Ubisoft Uplay, and SecuROM DRM Cultural Impact Famous for custom chip-tune "NFO" music and installer art

Jackie Estacado sat at the head of the mahogany table, the weight of the Franchetti family empire resting on his shoulders. Two years had passed since he used the Darkness to avenge Jenny’s death, but the ancient, chaotic power was far from dormant. It coiled behind his ribs, a black sludge of voices and teeth, screaming for the release Jackie had denied it for so long. He had become a master of suppression, but the Darkness thrives on cracks—and the world was about to break Jackie open.

The game ends with a significant post-credits scene suggesting more to the story of Jackie and his girlfriend, Jenny.

Set a custom background image for both light mode and dark mode interfaces.

Localized license agreements, read me, and conclusion content

Add custom text.

Localized license agreements, read me, and conclusion content

Customize the installer behavior with Installer JS scripting, and pre/post-install shell scripts. Figuring out exactly what command line arguments and environment variables there are to use is a cinch, because the built-in shell script editor conveniently lists them all with documentation.

Scripting

DMG Canvas Integration

One click: PKG in DMG, Code Signed and Notarized.

Just like Apple does, when shipping your .pkg file, you may want to place it in a disk image .dmg with a beautiful background and perhaps a license agreement as well. Package Builder integrates with DMG Canvas which is the perfect tool for building your disk image. With this integration, building your disk image in DMG Canvas will now automatically build your installer in Package Builder, and place the .pkg file into your disk image, code signed, notarized, and ready to go.

Check Out DMG Canvas
DMG Canvas integration to build Mac .pkg installer file

Work Like a Pro

Package Builder's significance is in not requiring the command line to build an installer package, but of course you can absolutely automate it as part of your own build process using the pkgbuilder command-line tool, it's a trivial single call that Just Works.

By using the pkgbuilder tool, you can integrate building your pkg files into your normal build workflow, such as building an application in Xcode. Using the pkgbuilder tool is as simple as passing it the '.pkgbuilder' and the path to save your '.pkg' file to. That's it.

pkgbuilder command line tool