Total War Three Kingdoms — Mod Load Order ~repack~

Many unit packs require specific "Asset" mods to function. Always place the below the Main mod file . The main file contains the logic that tells the game how to use those models. 🚦 Troubleshooting Your Load Order

Examples: Standalone Han expansion units, custom bandit units. 6. Sub-Mods and Compatibility Patches

Loads last. These files overwrite anything above them if there is a conflict.

However, some users have reported that with this order, characters won't level beyond level 10. In that case, try moving MTU above the Havie skill tree add-ons and run tests. total war three kingdoms mod load order

If it crashes, the conflict is in the remaining active half.

Are you experiencing a like a crash-to-desktop (CTD) or missing UI textures? How many total mods are you trying to run at the same time? Share public link

To help me tailor this guide to your specific technical issues, could you tell me you are trying to run together, or share where exactly your game is crashing (e.g., at the title screen, during turn transitions, or when loading battles)? Share public link Many unit packs require specific "Asset" mods to function

While every mod list is unique, following this general structure—from top (loads first, lower priority) to bottom (loads last, higher priority)—will resolve the majority of crashes and conflicts:

Examples: Custom faction unlocks, new legendary characters, and unique historical events. 4. Visual, Graphical, & Audio Changes

: Mods that add new unique characters or artwork (e.g., Make Them Unique (MTU) or Total Unique Pack (TUP) ). These files overwrite anything above them if there

Follow this definitive structure in your mod manager from to Bottom (Last to Load / Highest Priority) : 1. Large-Scale Total Overhauls

For players coming from Warhammer or Rome 2 , TW3K’s modding architecture feels familiar but has unique quirks. The game uses the (Binary Object Builder) and relies heavily on database tables (like cdir_events , character_skill_levels , and building_effects_junction ). When two mods try to edit the same table—for example, one that changes Lu Bu’s stats and another that overhauls all unique characters—the game doesn’t know which to follow. That’s where the load order decides the winner.

Large-scale mods like TROM (The Restoration of Han) or Wu Kingdaissance should generally sit high up.

Remember the cardinal rule: Respect your dependencies. Read the mod pages. And when you finally see that legendary character’s new 3D model on a battlefield balanced by a total overhaul, without a single error message, you’ll know the art of the load order has been mastered.