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Starsector Additional Console Commands Better __full__ Access

The base Console Commands mod is incredibly powerful on its own. It includes over 80 commands, split between Universal, Campaign, and Combat categories, giving you extensive control over the game. The community has expanded this functionality even further with specialized utilities:

addcredits [amount] : Skips the early-game trading grind to get your fleet off the ground.

: You can use AddPermaMod to build-in (S-mod) specific hullmods or RemoveHullMod to strip built-in mods that the standard UI normally locks. starsector additional console commands better

addcredits 500000; addmarines 200; addsupplies 1000; spawnship paragon_Elite Use code with caution.

The console mod is immensely powerful and, as one forum user wisely put it, "using this mod as a cheating tool will suck all of the fun out of Starsector". With great power comes great responsibility. Always keep a backup of your saves before running any major command or script, especially when using runcode . Use the console to bypass bugs, skip genuine tedium (like grinding reputation from -65 with the Pirates), or to test a wild theory, not to trivialize the entire game. The base Console Commands mod is incredibly powerful

allow you to inspect what any given faction can currently build or what their preferred fleet composition is. Mass Inventory Acquisition AllFactionItems AllFactionShips

: Teleport your fleet instantly to any planet, star, or coordinate. : You can use AddPermaMod to build-in (S-mod)

With the base mod installed, here are the essential commands you'll use most often. Use help in the console to see the full list, or help <command> for details on a specific one. For quick testing, you can even run multiple commands in a row by separating them with a semicolon: "god;nocooldown;reveal;infiniteflux;infiniteammo" .

: Wipes a faction off the map, including an optional Wipe argument to remove ruins.

Drop the folder into your Starsector/mods directory and enable it in the launcher.