To build or use a functional kick/ban system, you typically need three parts:
If you want bans to persist across server restarts, save the banned player's UserId to a DataStore . When a player joins, check if their ID exists in this store and kick them immediately if it does. fe kick ban player gui script patea a cu
-- Perform the action if action == "Kick" then -- Kick using the provided reason target:Kick("You have been kicked by " .. moderator.Name .. ".\nReason: " .. reason) print(moderator.Name .. " kicked " .. target.Name .. " for: " .. reason) To build or use a functional kick/ban system,
Create a inside StarterGui , add a TextBox named TargetInput , and a TextButton named KickButton . Inside the button, place the following LocalScript : moderator
Then Cronus turned to Patch. "You're old code," Cronus typed. "Time to go."
def kick_player(self): try: selected_index = self.player_list.curselection()[0] player = self.player_list.get(selected_index) # Assume game has a method to kick player self.game.kick_player(player) messagebox.showinfo("Success", f"player has been kicked.") self.update_player_list() except: messagebox.showerror("Error", "Please select a player to kick.")
# Ban player button self.ban_button = tk.Button(root, text="Ban Player", command=self.ban_player) self.ban_button.pack(pady=5)