- Fe - Roblox Laser Gun Giver Script- __top__
: This happens if the weapon framework relies heavily on local scripts that require server verification via RemoteEvents. Make sure your laser gun's shooting mechanism is properly connected to RemoteEvents to replicate damage under FilteringEnabled.
This method is safe, 100% effective, and you get the satisfaction of building something yourself.
This client-server separation is essential for FE compliance.
Listens for the interaction and clones the tool into the player's inventory. - FE - Roblox Laser Gun Giver Script-
With the executor and script ready, a user would launch the Roblox game they wish to cheat in, open their executor, paste the script, and press a button like "Execute". At that point, one of three things will happen:
Place this script inside a (the button) in your workspace. Ensure your Laser Gun tool is named exactly "LaserGun" and is located inside ServerStorage .
For further guidance, consult the Roblox Creator Hub's Weapons Kit . How to create a laser gun - Developer Forum | Roblox : This happens if the weapon framework relies
Simple example snippets (conceptual, not full code)
Start by designing the actual weapon tool:
In this post, we will cover what this script does, the safety precautions you need to take, and how to use it. This client-server separation is essential for FE compliance
-- Variables local Tool = script.Parent local Player = Players.LocalPlayer local Mouse = Player:GetMouse()
local ServerStorage = game:GetService("ServerStorage") local tool = ServerStorage:WaitForChild("LaserGun") -- Change to tool name local giverPart = script.Parent local db = {} -- Debounce table giverPart.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not db[player.UserId] then if not player.Backpack:FindFirstChild(tool.Name) and not player.Character:FindFirstChild(tool.Name) then db[player.UserId] = true tool:Clone().Parent = player.Backpack -- task.wait(2) -- Cooldown db[player.UserId] = false end end end) Use code with caution. Copied to clipboard For the gun to function properly in an FE environment:
An FE (FilteringEnabled) laser gun giver script requires placing a "LaserGun" tool in ServerStorage and using a server-side script within a part to detect player touches. The script clones the tool from ServerStorage and places it in the player's backpack, ensuring security and proper inventory management within Roblox's modern security framework. You can find more Roblox scripting tutorials and documentation on the official Roblox Developer Hub.
Previously, a common LocalScript method used a function like cloneToBackpack(toolName) , which would clone a tool and set its parent to the player’s Backpack . However, this method no longer works because FE security blocks direct client-to-backpack assignment; such scripts are now marked as patched for security reasons.
While you can keep tools there, ServerStorage is more secure for "FE" games because clients cannot access its contents at all until the server clones it for them.