Skip to main content

Steamapi Writeminidump -

LONG WINAPI TopLevelExceptionHandler(EXCEPTION_POINTERS* pep) // Build a filename char path[MAX_PATH]; SYSTEMTIME st; GetLocalTime(&st); sprintf_s(path, "crash_%04d%02d%02d_%02d%02d%02d.dmp", st.wYear, st.wMonth, st.wDay, st.wHour, st.wMinute, st.wSecond);

In this guide, we’ll explore what SteamAPI_WriteMiniDump does, how to integrate it into your game, what pitfalls to avoid, and why you should still care about it today.

While SteamAPI_WriteMiniDump writes files locally to the player's hard drive, Valve also provides an automated backend infrastructure for crash tracking. SteamAPI WriteMiniDump

Game development is a notoriously complex endeavor. Even with rigorous testing, unforeseen bugs and crashes will inevitably occur once your game is in the hands of players. When a game crashes, understanding why is the hardest part. This is where crash reporting comes in, and for games distributed through Steam, the provides a powerful, specialized tool: SteamAPI_WriteMiniDump .

: A raw minidump says, "Memory error at 0x00456." Even with rigorous testing, unforeseen bugs and crashes

Important: Minidumps should be created as soon as the program state is still intact—preferably inside the exception handler—before the process tears down or heap is corrupted further.

#include "steam/steam_api.h" #include // Example Exception Filter long __stdcall MyExceptionFilter(EXCEPTION_POINTERS* pExceptionInfo) // 1. Define where to save the dump const char* pchFileName = "crash_dump.dmp"; // 2. Call SteamAPI_WriteMiniDump // The second parameter is optional user comment, third is the exception info SteamAPI_WriteMiniDump(0, nullptr, 0); // Optional: Log to a file that a dump was written // ... return EXCEPTION_EXECUTE_HANDLER; int main() // Initialize Steam if (!SteamAPI_Init()) return -1; // Set the exception filter SetUnhandledExceptionFilter(MyExceptionFilter); // ... Game Loop ... SteamAPI_Shutdown(); return 0; Use code with caution. Advanced Options : A raw minidump says, "Memory error at 0x00456

Steam Error Reporting is a legacy system. For new games, consider these alternatives: