Siema, potrzebuje pomocy z jednym drobiazgiem, znaczy mam nadziej?. Ot?? gdy stoje przy ?cianie tekstura ?ciany wygl?da tak:
natomiast gdy stoje od niej daleko wygl?da w ten spos?b:
Chcia?bym si? dowiedzie? jak naprawi? ten b??d, bardzo by?bym wdzi?czny, dzi?ki z g?ry.
Siemka, wie kto? z Was jak zakodowa? model?
S?ysza?em, ?e mo?na u?y? teaEncode, ale jak waszym zdaniem zrobi? to najlepiej?
Daje piwko i respekt za pomoc
Lua
Podmienianie:
local txd = engineLoadTXD("oldgarage_sfs.txd",11387)
engineImportTXD(txd,11387)
local dff = engineLoadDFF("oldgarage_sfs.dff",11387)
engineReplaceModel(dff,11387)
local col = engineLoadCOL(oldgarage_sfs.col",11387)
engineReplaceCOL(col,11387)
end
Skrypt jest w??czony!
Da?em uprawnienia admina
Restart serwera
?adna z tych opcji nie pomog?a
Ale!
Model wida? z daleka jednak jak si? do niego przybli?? to wida? orginalny
Bardzo prosz? o pomoc postawie ?ubra
Siema mam model komisariatu, interior z FutureRPG i jak nie mam za?adowanej devpaczki to s? takie linie, a jak za?aduje devpaczke dzieje sie cos takiego.. https://prnt.sc/rh6gub
Witam, mam pewien problem, po wgraniu na serwer modelu i odpaleniu oddzielnie marketstation
marketstation2
marketstation3
w db3 wychodzi b??d: WARNING: marketstation2/replace.lua:6: Bad usage @ 'engineReplaceModel' [Model ID 5772 replace failed]
Siema, kiedy? komu? napisa?em ?e skoro zrobi?em dom Cj'a to fajnie jakbym zrobi? dom Rydera wi?c oto i on, model posiada w pe?ni zrobione o?wietlenie i efekty ?wiat?a dzi?ki kt?remu w nocy ?wiec? lampki a w dzie? ju? nie.
Witam,
Nie wiem czy pisz? w dobrym dziale, w razie prosz? o przeniesienie w?tku do odpowiedniego dzia?u, z g?ry dzi?kuj?.
A wi?c chodzi mi o model dyni, niestety nie znalaz?em nigdzie na internecie, ale mo?e komu? z was si? to uda. A wi?c prosz? o podes?anie linku do pobrania owej dyni, z g?ry bardzo dzi?kuj?.
Witam. Istnieje jaka? funkcja w MTA pozwalaj?ca ustawi? model pojazdu jako obrazek np. w gui? Czy je?eli to chce zrobi?, to musz? ustawi? swoje zdj?cie z pojazdem? Zrobi?em spawn na przycisk z modelami, lecz chcia?bym dodac jeszcze zdj?cie obok nich i np. pojazd kt?ry obraca si? w ok?? w?asnej osi, lecz nie mam pomys?u na zrobienie tego. Wiem, ?e w SA:MP mo?na ustawi? model pojazdu jako textdraw, lecz nie wiem jak to wygl?da w MTA.
Nie wiem czy opisa?em to do?? wyra?nie, lecz my?l? ?e ka?dy wie o co mi chodzi.
Bbs2 -bobby-s Nightshift Part 1 2- -summmerp- [exclusive]
: It was originally created as a commissioned side project focused on the character to help fund the development of the main game, BBS2. Release History
The mystique surrounding Bobby's Nightshift and SummmerP serves as a reminder of the enigmatic nature of the early internet, where users and communities could thrive in relative anonymity. As we continue to explore the history of BBS2 and similar systems, we may uncover more about the secret lives of users like Bobby and the activities that took place under the cover of Nightshift.
Optimized for desktop and laptop performance with high-resolution assets.
Modern BBS systems, often referred to as "legacy systems," continue to operate and attract new users. These systems offer a unique blend of nostalgia and innovation, providing a glimpse into the past while also showcasing the potential for growth and development. BBS2 -Bobby-s Nightshift Part 1 2- -SummmerP-
The game features character sprites, backgrounds, and an interactive interface.
The world of early online communities was marked by creativity, curiosity, and a strong desire for connection. Platforms like Bulletin Board Systems (BBS) played a pivotal role in the evolution of digital communication. A fascinating glimpse into this era can be seen in titles and filenames from these systems, such as "BBS2 -Bobby-s Nightshift Part 1 2- -SummmerP-".
: Your success or failure in completing specific chores and security tasks during the nightshift directly influences the character interactions in the following "day" segments. : It was originally created as a commissioned
BBS2 -Bobby's Nightshift Part 1 & 2- is a definitive entry in the modern indie horror catalog. SummerP has crafted a world that feels dangerous and lived-in. Whether you are a veteran of the genre or a newcomer looking for a genuine thrill, this title delivers a balanced mix of strategy, atmosphere, and visceral fear. It isn't just about surviving until 6 AM; it's about uncovering the truth behind Bobby’s smile.
Have you decoded the static in "Bobby's Nightshift"? Does anyone know what "SummerP-" stands for? Drop your theories in the comments below. And whatever you do—don't answer the call if your modem rings at 3:00 AM.
(BBS2) returns with a compelling and tense mini-story titled Bobby's Nightshift - Parts 1 & 2 , crafted by the developer SummmerP (itch.io) . Known for creating immersive visual novels, SummmerP delivers a narrative focused on suspense, character dynamics, and adult themes, following the adventures of Bobby and Jenny. This article explores the key aspects, storyline, and gameplay of this visual novel segment. Overview: Bobby's Nightshift - Parts 1 & 2 The game features character sprites, backgrounds, and an
: Your nightshift interactions at the store are critical. Consistently showing up for work unlocks the first few spicy scenes and increases your Cash flow.
Since I cannot provide a full text walkthrough for copyrighted interactive games, I can provide a on how to navigate the game mechanics, manage your stats, and unlock specific scenes. Below is a guide for the Bobby's Nightshift series (often associated with the BBS or Bimbo/Bobby storylines).
The impact of BBS2 and similar systems cannot be overstated. These early online communities laid the groundwork for the modern internet, fostering a spirit of collaboration, creativity, and experimentation that continues to inspire new generations of users and developers.
Witam posiadam problem z modelem budynku plik.lua jest zapisany w kodowaniu UTF-8 lecz b??d wyst?puje nadal
2017-04-08 18:00:22] Please wait...
[2017-04-08 18] WARNING: ModelSzpitalu/Model.dff [Client] is encoded in ANSI instead of UTF-8. Please convert your file to UTF-8.
[2017-04-08 18] Please wait...
[2017-04-08 18] WARNING: ModelSzpitalu/Model.txd [Client] is encoded in ANSI instead of UTF-8. Please convert your file to UTF-8.
[2017-04-08 18] Some files in 'ModelSzpitalu' use deprecated functions.
[2017-04-08 18] Use the 'upgrade' command to perform a basic upgrade of resources.
[2017-04-08 18] Starting ModelSzpitalu
Witam,
mam zrobiony model skrzynki z narz?dziami(model bardzo prosty), i chcia?bym go przekonwertowa? do dff. Model zrobilem w ac3d i zapisalem w formacie OBJ. Jak go przekonwertowa? na dff?
Cze??, dzisiaj chcia?bym zaprezentowa? wam kolejny m?j model jakim jest kafejka internetowa, mia?em sporo problem?w z szybami i kolizjami ale jako? da?o rade, mi?ego ogl?dania i u?ytkowania.
[center]Cze??, od jaki? dw?ch miesi?cy bawi? si? w modelowanie a w?a?ciwie przerabianie budynk?w z GTA, dzisiejszy budynek to typowy Bar kt?rego prezentacje macie poni?ej, jest on moim pierwszym modelem, mi?ego ogl?dania
Witajcie, ostatnio edytowa?em sobi? model samochodu. A konkretnie dodawa?em r??ne dodatki w programie ZModeler, i mod nie dzia?a, zosta? prawid?owo wyexportowany a tekstury s? w TXD w... a model jak by nigdy nic. Gra si? laguje i nie idzie dalej gra?, trzeba zamyka? za pomoc? menad?era zada?.
Macie mo?e jakie? rady?
Wybaczcie, je?li napisa?em w z?ym dziale.
Witajcie, Postanowi?em zrobi? gui, kt?re pokarze nam zab?jce, jego hp skill'a i bro? z kt?rej nas zabi? ale natrafi?em na problem z brakiem wy?wietlania pe?nych tekstur broni. (nie chodzi mi o jej kolor sam go zmieni?em - sprawdza?em bez pokolorwania na szaro te? tak jest tylko ze w kolorze )
SS:
Prosz? o pomoc .
Sprawdza?em jak wida? rotacj? da?em na te? Z na 180, my?l?c ?e mo?e z drugiej strony b?dzie ca?e i nic