Op Player Kick Ban Panel Gui Script Fe Ki Work -

Sends a request to the server to disconnect a specific UserID.

When looking for ready-to-run exploit variants of this script via external executors, you will find that 99% of them do not work.

A functional and secure moderation panel consists of several moving parts: GUI (Graphical User Interface): op player kick ban panel gui script fe ki work

The Ultimate OP Player Kick/Ban Panel GUI Script: FE & KI Working (2026 Guide)

"Overpowered" control over player states within the server. Sends a request to the server to disconnect

Implement a cooldown period on the server script to prevent an admin account token from being hijacked and spam-firing commands, which can crash server logging mechanisms.

This script provides a functional for players with administrative permissions to kick or ban others. It is designed to be FE (FilteringEnabled) compatible , meaning actions taken through the server-side remote events will replicate to all players. Features Implement a cooldown period on the server script

In the past, client-side scripts could instantly delete other players.Now, because of , a client exploit script cannot simply delete another player's character or force them to disconnect.

: These scripts are designed to ruin the fun for others. They disrupt games, ruin carefully built experiences, and foster a toxic environment.

-- Server Script local ReplicatedStorage = game:GetService("ReplicatedStorage") local AdminEvent = ReplicatedStorage:WaitForChild("AdminActionEvent") -- List of UserIds allowed to use the panel local Admins = 12345678, 87654321 -- Replace with your UserId local function isAdmin(player) for _, id in pairs(Admins) do if player.UserId == id then return true end end return false end AdminEvent.OnServerEvent:Connect(function(player, targetName, action) if not isAdmin(player) then return end local target = game.Players:FindFirstChild(targetName) if target then if action == "Kick" then target:Kick("You have been kicked by an admin.") elseif action == "Ban" then -- Logic for banning (e.g., adding to a DataStore) target:Kick("You have been permanently banned.") end end end) Use code with caution. Copied to clipboard

Rename folders and events ( AdminEvents / AdminActionEvent ) to completely random strings in production environments to obscure them from basic memory scanners.